public class Vital : ModifiedStat {
	private int _curValue;
	
	public Vital() {
		_curValue = 0;
		ExpToLevel = 50;
		LevelModifier = 1.1f;
	}
	public int CurValue {
		get{
		    if(_curValue > AdjustedBaseValue)
		    	_curValue = AdjustedBaseValue;
		    
		    
		    return _curValue;
		    
		}
			set{ _curValue = value; }
	}
}

public enum VitalName {
	Health,
	Energy,
	Mana
}
